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FreeCell Solitaire

The goal is to move all 52 cards to the four Foundation piles, building each suit up from Ace to King.

FreeCell is one of the most popular patience card games in the world, played with a single standard 52-card deck. Unlike most solitaire games, all cards are dealt face-up, making it a game of pure skill and strategy. Nearly every deal is solvable with careful planning. The four free cells provide temporary storage to help maneuver cards in the tableau.

How to Play

The Layout

The game opens with all 52 cards dealt face-up into eight Tableau columns. The first four columns receive 7 cards each; the remaining four columns receive 6 cards each. Four empty Free Cells sit at the top-left, and four empty Foundation piles sit at the top-right.

Your Goal

Move all 52 cards to the four Foundation piles, building each pile up by suit from Ace to King. Fill all four Foundation piles and you win.

Moving Cards in the Tableau

Drag a card onto another Tableau column. The card you place must be the opposite color and exactly one rank lower than the card it lands on. Any card may be placed on an empty column. You can move a sequence of cards (supermove) if they form a descending alternating-color run and enough free cells and empty columns are available.

Using Free Cells

Each Free Cell can hold one card at a time. Use them as temporary storage to free up cards in the tableau. Cards in free cells can be moved to valid tableau columns or directly to foundations.

Building Foundations

Move Aces to empty Foundation piles, then build up by suit (Ace, 2, 3, ... King). Cards that are safe to auto-move will be sent to foundations automatically.

Undo

Click the Undo button (or press Ctrl+Z / Cmd+Z) to reverse your last action. You can undo all the way back to the opening deal.

Rules โ€” Step-by-Step

  1. Deal โ€” A single 52-card deck is shuffled and dealt face-up into 8 Tableau columns. Columns 1โ€“4 receive 7 cards each; columns 5โ€“8 receive 6 cards each. All cards are visible from the start.
  2. Tableau builds down in alternating color โ€” A card may be placed on a Tableau card that is exactly one rank higher and the opposite color. For example, a black 7 may be placed on a red 8.
  3. Any card fills an empty column โ€” When a Tableau column is cleared, any single card or valid sequence may be moved there.
  4. Free Cells hold one card each โ€” Move any single card to an empty Free Cell for temporary storage. Only one card per cell.
  5. Supermove โ€” You can move a descending alternating-color sequence as a group, provided enough empty Free Cells and empty Tableau columns exist. The maximum cards you can move equals (empty free cells + 1) ร— 2^(empty tableau columns).
  6. Build Foundations by suit from Ace to King โ€” Move Aces to empty Foundation piles, then stack cards of the same suit in ascending order.
  7. Auto-move safe cards โ€” Cards that are safe to move to foundations (won't be needed for tableau building) are moved automatically.
  8. Win by filling all four Foundations โ€” Place all 52 cards onto the four Foundation piles (one complete Ace-to-King same-suit sequence per pile) to win the game.

Keyboard Shortcuts

KeyAction
โ† โ†’ โ†‘ โ†“ Arrow keysMove the keyboard cursor between piles
SpaceSelect the card(s) at the cursor, or confirm a move to the highlighted target
EscapeCancel the current selection
F2Start a new game
Ctrl+Z / Cmd+ZUndo the last action